March 2025
During my winter 2025 co-op term, I took the opportunity to explore Blender and experiment with different modifiers. As a personal project, I created a stylized low-poly landscape featuring vibrant colors, a flowing river, and geometric low-poly trees. This project helped me better understand Blender’s modeling tools and aesthetic design.
January 2024
For my Grade 12 final project in Computer Engineering, I designed and modeled a low-poly Mitsubishi Lancer EVO X using Blender. The project focused on relatively clean topology and optimized geometry. Despite the simplified form, the model retained the stylistic features of the EVO X, including the aggressive bumpers, hood, spoiler, and overall shape. This model showcases my Blender skills and ability to accurately follow reference photos and blueprints.
This spear was also designed during my 2025 co-op work term. It represents a turning point in my 3D work. While I’ve designed swords and daggers before, this was my first time experimenting with textures and proper topology. It’s inspired by the Inverted Spear of Heaven from Jujutsu Kaisen.
At the beginning of my ME 100 course, we had the opportunity to make keychains. One of our SolidWorks projects involved creating a model of that same keychain using tools such as extrude, fillet, threading, and mating.
This is one of several isometric bedrooms I created in Blender. At this stage in my learning, I discovered how rewarding it is to design and customize my 3D models. This scene features a clean aesthetic with warm colors and cozy decorative elements, reflecting my growing interest in interior visualization.
I constructed parametric SolidWorks models of a Brake Balance Centre Trunnion and an Engine Connecting Rod here using features such as extrusion, cut, mirror, and fillet, with fully adjustable dimensions set through equations.